課程目錄:Android 高級應(yīng)用程序開發(fā)培訓(xùn)
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          Android 高級應(yīng)用程序開發(fā)培訓(xùn)

 

 

 

1
Introduction to Android graphicsThis course will bring you up to speed with
the fundamentals of 2D graphics and 3D graphics in Android.
This course provides the ideal primer for more advanced courses and applications,
for example, OpenGL, as well as Virtual Reality in Android.
This course is unique because it covers the key concepts and theory of 2D and 3D graphics while also showing
you how to implement these in Android practically. This provides a solid understanding and grasp
of the subject matter which will be applicable in a variety of settings.
The final assignment will provide you with an artefact which you can use for your professional portfolio to evidence your skills.
2
Android Graphics with OpenGL ESThis course will cover the fundamentals of OpenGL and OpenGL ES in Android.
This course is unique because it covers the mechanics of how OpenGL works and also more practical applications to draw 2D and 3D objects.
This is an ideal primer for more complex courses
on VR and AR within Android. We'll begin by covering the OpenGL Pipeline and Shading Language.
Then we'll look at drawing simple 2D objects and increasingly complicated 3D objects
in OpenGL and OpenGL ES. There are practical exercises throughout the course to apply
your understanding, and there is a summative project which can form part of your professional portfolio.
3
3D Graphics in Android: Sensors and VRThis course is an ideal introduction into creating virtual environments in Android.
This course is unique as it covers a range of tools and techniques to create immersive 3D environments,
giving you a rounded skill set in this growing field. By the end of this course,
you will really be able to bring your VR ideas to life! The first part of the course covers animation,
lighting and reflection. We then move onto textures and handling multiple 3D objects. Finally,
we'll look at housing all of this within a binocular view to create a VR experience.
There are practical exercises throughout the course to apply your understanding,
and there is a summative project which can form part of your professional portfolio.
This course assumes a knowledge of Android programming and
OpenGL. I recommend completing my two Coursera courses on these topics, as these are the perfect primer.
4
畢業(yè)項(xiàng)目
This capstone project has been designed as an opportunity to practice what
you have learned in the first 3 MOOCs of this specialization.
This capstone project consists of 4 assignments. For the first assignment,
you will have to develop develop a virtual art gallery using the Android Canvas drawing functions introduced
in Course 1 "Introduction to Android graphics".
The second assignment entails the design and development of a virtual 3D art gallery based

on OpenGL ES applying the knowledge and skills acquired in Course 2 "Android Graphics with OpenGL ES".
For the third assignment you will create a virtual reality app with your 3D art gallery,
using techniques such as lighting effects and texture mapping,
based on the knowledge and skills you learned in Course 3 "3D Graphics
in Android: Sensors and VR". For the final submission of the capstone project
you will have to combine your creativity and Android
OpenGL programming skills to add artifacts and paintings to your gallery.

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